


Maya LT includes ShaderFX, a real-time, node-based editor that enables the rapid creation of gpu accelerated, programmable shaders without requiring manual coding. Modeling has never been easier thanks to the recently integrated NEX custom toolset and efficientĪutomatic poly-reduction tools that makes creating assets for various screen resolutions a breeze. Maya LT users can leverage the familiar and powerful Maya modeling toolset to help rapidly create and edit 3D characters, props, and environments. Other improvements include a new physically-based ShaderFX material, SplineIK, cluster deformation, viewport enhancements, and small tweaks based on user feedback. Maya LT introduces new, brush-based sculpting tools that improve modeling workflows. The set of 3D creative tools in Maya LT empowers game makers to realize the full creative potential of their game design. Using a 3D tool and working in an environment that shows 3D art as it appears in-game helps indie game makers work more efficiently and allows for better re-use of artistic content. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced 3D artists and easier to learn for new users. Autodesk® Maya LT™ is more cost-effective 3D animation and modeling software built for professional indie game makers.
